HDR Display in Call of Duty

In 2018 I did a presentation for Digital Dragons in Kraków on HDR Display in Call of Duty.

This is a collection of the presentation materials and various related resources.

YouTube

Slides

You can download the slides from the Activision Research Site.

Shadertoy

As I’m slightly obsessed with Shadertoy, I used Shadertoy for some of the diagrams in the presentation. I learned a lot from doing this and some of them may be useful as reference.

Click the images to go to the Shadertoy page.

CIE Chromaticity Diagram

Image from CIE Chromaticity Diagram Shadertoy

ICtCp Color Space (showing BT.2020 Gamut)

Image from ICtCp Colour Space Shadetoy

Spectral Power Distribution Illustration

Image from Spectral Power Distribution Shadertoy

Craik-O’Brien-Cornsweet Effect

Image from Craik-O’Brien-Cornsweet Shadertoy

Blackbody Palette

Image from BlackBody Palette Shadertoy

Color Matching Experiment Scene

Image from Colour Matching Experiment Shadertoy

Slide Backgrounds

I also used my shadertoy path tracer for some of the slide backgrounds

Image from Shadertoy Path Tracer showing Test Tubes in Rack

and used shadertoy to generate some of the other backgrounds


These are the Links from the Resources and Further Reading slide

HDR Display

CIE 1931 Color Space

sRGB

Rec.709

BT.2020

BT.2390

PQ

ACES

OpenColorIO

Craik-O’brien-Cornsweet Illusion

Color Consistency

Change Blindness

Barten Model

Blackbody Radiation

Electromagnetic Spectrum


Tables of Data

These are the links from the Tables of Data slide

XYZ Color Matching Functions

Cone Fundamentals

Luminosity Function